As is well documented, the game has 8 maps that are repeated indefinitely with
increasingly difficult levels of difficulty. Each map takes up 672 ($2A0) bytes
from
B3B0 to
C610 inclusive, and simply consists of 21 sets of lines of
32 characters, arranged from the bottom of the screen to the top.
Each byte contains a UDG ID. This is multipled by 8 and added to
84F0, which
contains the graphic to draw.